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KS 3
Modelling projects
Learn Python 3
Learn Scratch
Algorithms
Boolean logic
Binary representation
Hardware components
Software components
Communications
Data representation
KS3 Flipwall
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Online safety
KS 4
OCR J277 (from Sep 2020)
AQA 8525 (from Sep 2020)
NEA resources
Legacy GCSE resources
GCSE Revision Cards
Flipwall
Slider puzzle and freebies
KS 5
OCR AS Comp Science
OCR A Level Comp Science
Eduqas AS Comp Science
Eduqas A Level Comp Science
WJEC AS & A Level Comp Science
CIE Comp Science
Normalisation
Binary floating point numbers
A Level Flipwall
All pre-September 2015 KS5 resources
Samples
A Level text book
Contents, index etc
Chapters 1 - 5
Chapters 6 - 10
Chapters 11 - 15
Chapters 16 - 20
Chapters 21 - 25
Chapters 26 - 30
Chapters 31 - 35
Chapters 36 - 40
Chapters 41 - 45
Chapters 46 - 50
Chapters 51 - 55
Chapters 56 - 60
Chapters 61 - 68
Python 3
Python videos - 1
Python videos - 2
Python fundamentals
Strings
Selection - IF
Repetition - WHILE
Repetition - FOR
Formatting data
Date and time
Lists
Tuples
Dictionaries
Functions
Random values
File operations
Errors and bugs
OO programming
Practical tasks
Data structures
Quick reference notes
Python Flipwall
Computational thinking
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Bloom's Taxonomy
Freebies Flipwall
Find the pairs
Slider puzzles
Teachers
Access to answers
List of articles in category 1.2.2 Applications generation
Title
The nature of applications
Justifying suitable generic applications for a range of examples
Justifying suitable IT for a range of examples
Utilities
Open source versus closed source software
Translators - interpreters, compilers and assemblers
Interpretation and compilation in more detail
Assemblers in more detail
Lexical analysis
Syntax analysis
BNF and syntax diagrams
Code generation and optimisation
Intermediate code
Linkers and loaders
The use of library routines
OCR A Level Computer Science 2015
Computing principles (01)
1.1 Processors and components
1.2 Software & development
1.2.1 Systems software
1.2.2 Applications generation
1.2.3 Software development
1.2.4 Types of programming languages
1.3 Exchanging data
1.4 Data types, structures and algorithms
1.5 Legal, moral, ethical and cultural issues
Algorithms and problem solving (02)
Computing project (03)
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