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KS 3
Modelling projects
Learn Python 3
Learn Scratch
Algorithms
Boolean logic
Binary representation
Hardware components
Software components
Communications
Data representation
KS3 Flipwall
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KS 4
OCR J277 (from Sep 2020)
AQA 8525 (from Sep 2020)
NEA resources
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GCSE Revision Cards
Flipwall
Slider puzzle and freebies
KS 5
OCR AS Comp Science
OCR A Level Comp Science
Eduqas AS Comp Science
Eduqas A Level Comp Science
WJEC AS & A Level Comp Science
CIE Comp Science
Normalisation
Binary floating point numbers
A Level Flipwall
All pre-September 2015 KS5 resources
Samples
A Level text book
Contents, index etc
Chapters 1 - 5
Chapters 6 - 10
Chapters 11 - 15
Chapters 16 - 20
Chapters 21 - 25
Chapters 26 - 30
Chapters 31 - 35
Chapters 36 - 40
Chapters 41 - 45
Chapters 46 - 50
Chapters 51 - 55
Chapters 56 - 60
Chapters 61 - 68
Python 3
Python videos - 1
Python videos - 2
Python fundamentals
Strings
Selection - IF
Repetition - WHILE
Repetition - FOR
Formatting data
Date and time
Lists
Tuples
Dictionaries
Functions
Random values
File operations
Errors and bugs
OO programming
Practical tasks
Data structures
Quick reference notes
Python Flipwall
Computational thinking
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Bloom's Taxonomy
Freebies Flipwall
Find the pairs
Slider puzzles
Teachers
Access to answers
List of articles in category 1.2.3 Software development
Title
The Systems Life Cycle and the Waterfall Model
Problem definition
Feasibility Study
Information requirements and fact-finding
Systems analysis
Describing a design specification
Evaluation
Documentation
Testing and installation
Maintenance
The Spiral Model
Rapid Application Development (RAD)
Agile methodologies and Extreme Programming (XP)
Merits and drawbacks of different methodologies and when to use them
Writing and following algorithms
Writing algorithms using flowcharts
Writing algorithms using pseudo-code
OCR A Level Computer Science 2015
Computing principles (01)
1.1 Processors and components
1.2 Software & development
1.2.1 Systems software
1.2.2 Applications generation
1.2.3 Software development
1.2.4 Types of programming languages
1.3 Exchanging data
1.4 Data types, structures and algorithms
1.5 Legal, moral, ethical and cultural issues
Algorithms and problem solving (02)
Computing project (03)
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