Home FAQ and Resources Unit F451 Computer

Unit F452 Programming
Techniques and logical Methods

Unit F453 Advanced
Computer Theory
Unit F454 Computing

F454 Computing Project

(a) Definition, investigation & analysis
(i) Definition
(ii) Investigation & analysis

(b) Design
(i) Nature of the solution
(ii) Algorithms
(iii)Test strategy

(c) Software development & testing
(i) Software development
(ii) Testing

(d) Documentation

(e) Evaluation
(i) Degree of success
(ii) Evaluate the user's response
(iii) Desirable extensions

Unit F454 Computing Project

Your project is marked using 5 sections. In each section, there are a number of sub-sections. (See all Sections and sub-sections on the left of this web page). In each sub-section, there are a number of things you must show evidence for to get high marks. If you click on each of the sub-sections on the left, you can see what they are.

This part of the website has been organised to reflect the marking criteria for the project. General advice is given on this page. Read it carefully and follow the advice given on it. It will typically take 2 hours to complete all of the advice on this page, but in the long run, it will help you get high marks.

  1. You must have an end user for this project, ideally someone who is an adult, who has a real need for a solution to a computer problem and who is going to be constantly available and accessible.

  2. This project should ideally be presented as a report. Reports have their own report writing style, which make them quicker to write (good for you), quicker to read and mark (good for your teacher) and quicker to check (good for the moderator).

  3. Before you start, get organised! Get a folder set up on your PC, with sub-folders for each of the sections and sub-sections shown on the left of this webpage.

  4. Get a template set up. Always use it for any written piece of work in your report. By setting up a template with a main heading, sub-headings, bullet points, writing, diagram etc, each piece of work you do will 'look and feel' the same. It will standardise fonts, styles, sizes, positioning etc. This leads to a final report that looks consistent and done to a high-quality.

  5. Using your template, begin your project now!! Start by producing a document for each of the sub-sections shown on the left of this web page using your template. For each sub-section, write the mark-scheme headings associated with that sub-heading (click on each sub-section to see what headings you need)..

  6. Get a real folder set up with dividers, organised by the 5 sections in this coursework, plus a section for the diary. When a piece of work is finished, print it out - don't keep it on the computer until it is all finished.

  7. Always back-up your work at the end of the session. Keep different versions of your work. assume you will lose your work at some point in your project - how will you retrieve it?

  8. Keep a paper diary from day 1. Document every single contact with you user: Why you saw them, what you did with them, what the outcome or action points were, date and signature from the user confirming the contact. This should be in the diary section of your real folder. Regularly, evidenced contact with your user at every stage is vital for high marks.

  9. Every time you put a diagram or screendump in your folder, you must ensure that you give it a title. You must also clearly explain what the diagram is and what it shows you, why you have included it, why it is useful / how it will help you.

  10. In sections (a) and (b) on the left, your approach should be that you are designing something for someone in Australia to implement, someone who you will never speak to or meet! If you keep thinking about this, you will provide enough detail to enable you to access high marks in these sections. Failure to provide the level of detail required will reduce your marks.




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