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This project uses Python 3 to model how different levels in a computing game might be set up to work. Students frequently ask how to do this when they start out programming their first games using Scratch or Python, for example, so it is a useful technique to explore. The Python code is given and explained and students are asked to modify the code.

List of articles in category Modelling levels
Title
Modelling levels - an introduction : Please register to read more ......
An algorithm for levels : Please register to read more ......
The levels program : Please register to read more ......
The levels program - Answers : Please register to read more ......

KS3 Computing Resources

  • Modelling projects
    • Flipping a coin
    • Pelican crossing
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  • Learn Scratch
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KS3 recommendations

The excellent Thonny Python IDE
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